EOL Academy Syllabus

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Internal Notes on Class Content

  1. Manual Piloting + advanced PVP Class
  2. Dscan/Probing Class
  3. Scouting/ FC class
  4. Fleet composition class

(See notes below for suggested content for each class)

Note: Everything below are only suggested activities, coaches have final say on class content

Manual piloting & Advanced PVP Class

  1. Basics of double clicking in space, why we sometimes do it over approach/orbit
    1. Able to fly cone shape to keep range and position without losing transversal
    2. Able to Navigate figure 8 with two boxes
    3. Lightly touch on transversal, we will revisit this in scouting class with a more hands-on practice
  2. Knowing key characteristic of different weapon systems/racial ships
    1. Able to identify pros and cons for each weapon type
    2. Able to identify ship resist holes
    3. Able to provide a guess for how a match up will play out, don’t have to be great at it since we will revisit in fleet composition class

Follow up mid-week activity suggestion: We host a quick internal T1 cruiser 1v1 tournament on sisi. No drugs, no implant, no ewar. Mainly to get people excited about PVP and not bored mid-week. Plus they will get to know EOL members.

D-scan/ Probing Class

  1. Basics of 5 degree scanning using probe window and solar system map – we will practice this in scouting class as well
    1. How to scan down ships at celestials and combat anoms
    2. Knowing how changing overview settings can filter out dscan results
  2. Basics of scanning and tricks
    1. You can tailor this to student experience. This will be crucial to students if they chose to stay with us after the academy.
    2. Factors that goes into combat scanning (scan res, sig radius of target ship, etc)
    3. Emphasis the importance of combat scanning not only for solo content but also the importance of it in fleet combat. (dictate range, Warp in on logi, longbow corm, etc.)
  3. Go hide in a safe and ask students to scan you down (first student lands on zero at you wins that round), increase difficulty after each time (ex. start warping around between 3 safes, they should know to stop at one safe to hope you bounce to an old safe)

Follow up mid-week activity suggestion: We should bring the students for a mid-week roam to solely catch ratters in NS. Ask students to practice Dscan.

Scouting/ Fleet Command Part 1 Class

  1. Importance of scouting & preferred scouting ships
    1. Make them practice individual interceptor transversal approach 720mm arty ship, should be able to get under your guns from 100km without dying
  2. Students should learn how to read dotlan
    1. Ability to identify ratting pockets
    2. Ability to identify potential dangerous pipes
  3. Geography of EVE k-space
    1. Major stagings for LS and NS entities
    2. Key Low sec systems
    3. Key choke points in Null (LXQ, HED-GP, PF-, etc.)
  4. Different types of Fleets and the extend of the roles of FCs
    1. Why Large and medium fleets needs FC and why they anchor
      1. Coordinate Alpha, transversal, positioning, etc
    2. The role of “FC” in smaller gangs (this is the most important part)
      1. Coordinate primary target, scanning for threats, less of an “FC” but the main voiceover when fighting on grid.
      2. Emphasis on importance of communication from individual pilots on grid.
  5. Moving your gang through space
    1. Asking students to pick a route with waypoints between two systems given priority of fleet (catching ratters? Avoiding gate camps? Looking for content?)
  6. Use the rest of time to focus on null sec gate aggression mechanics, since 90% of fights happen on gate
    1. Fleet members calling out enemy aggression on gate
    2. Practice look at -> double click prop mod on -> decloaking ships on gates (stay in the interceptors students used to practice earlier)
      1. Assuming enemy is prototype cloak sabre/ non nullified t3c caught in friendly sabre bubble after gate flash

Following Mid-week Impromptu Class suggestion: We can perhaps have a lesson middle of the week on how to fly a dictor in NS.*

*This class should include stop/drag bubble mechanics. Asking students to identify good systems to set up drag/stop bubbles. This will go hand in hand with the lesson content on drag bubble/stop bubble. (2 gates in system, >14.3 au from nearby celestial and each other, pipe system... you know the drill!)

Fleet command part 2 & Fleet comp (final seminar)

  1. Knowing the meta of different sized fights, their pros and cons
    1. Small gang (important)
      1. Besides nano, show importance of ewar (damps, neut, WEB!!!)
    2. WH Brawls (important)
      1. ( I am not too familiar with this but feel free to spend more time on WH since that’s our corp’s main source of content)
    3. NS large fleets
      1. Just glance over this. But mention the importance of application and force multipliers.
  2. Knowing the win condition for a comp and what it can/cannot engage
    1. RLML has 16-20k dmg depending on hull but reload makes it vulnerable
    2. Eg. Rails Brutix fleet VS Munin fleet, with webs Brutix have a higher chance of winning, Munin want to use its higher speed to get under Brutix’s guns’ transversal and load close range ammo
    3. … I feel like there are more stuff to be covered but I am too tired to go on..

Capstone Project

In the following 2-3 weeks, we will ask each student to organize, plan, and lead (FC) a fleet of their choosing as their capstone project. They can choose from a WH fight (if it spontaneously happen and they happen to be on) or just roaming k-space. Active EOL members are encouraged to join but remember to give room for the student to lead. Student will write an AAR afterwards.


After everyone has completed their capstone project, we will conclude this cycle of the academy. Each member who completed the training program will be extended an invite to EOL or given a recommendation to a corp/alliance of their choosing.

课堂内容的内部注释

  1. 手动驾驶+高级PVP类課
  2. D-scan /探針課
  3. 侦察/FC课
  4. 舰队组成課

(有关每个课程的建议内容,请参见下面的注释)

注意:以下所有内容仅是建议活动,教练对课程内容拥有最终决定权

手动驾驶和高级PVP类

  1. 太空双击的基础知识,为什么我们有时不会在approach/orbit?
    1. 能够飞锥形状以保持范围和位置而不会丢失transversal
    2. 能够繞八字
    3. 略過transversal,我们将在侦查班中通过更多的动手实践来重温
  2. 了解不同武器系统/种族船只的关键特征
    1. 能够确定每种武器类型的利弊
    2. 能够识别船上的抵抗孔
    3. 能够猜测对决的結果,不必太擅长,因为我们将重新参加车队组成课程
  3. 跟进周中活动建议:我们在sisi上举办一次内部T1巡洋舰1v1快速锦标赛。没有毒品,没有植入物,没有電子战争。主要是为了让人们对PVP感到兴奋,并且在周三不再感到厌倦。另外,他们也趁機认识EOL成员。

D-scan/探針課

  1. 使用探测窗和太阳系地图进行5度扫描的基础知识-我们还将在侦察课中进行练习
    1. 如何在天体上扫描飞船并与战斗點
    2. 了解更改概览设置如何过滤出dscan结果
  2. 扫描基础和技巧
    1. 您可以根据学生的经验进行调整。如果学生选择在学院毕业后留在我们这里,这对他们至关重要。
    2. 进行战斗扫描的因素(扫描分辨率,目标舰船的信号半径等)
    3. 强调战斗扫描的重要性,不仅要针对个人内容,而且可以在舰队战斗中使用。 (dictate range on warp in,land on their logi,longbow corms, 等等)
  3. 躲藏在一个保险點,让学生对你进行扫描(第一个学生在你那回合赢得零),每次都增加难度(例如,开始在3个保险箱之间互跳,他们应该知道停在一个保险箱上希望你跳到一个旧保险點了)
  4. 跟进周中活动建议:我们应该带学生进行周中漫游,以完全捕捉NS中的刷子為重點。要求学生练习Dscan ishtar/gila。

侦察/舰队指挥部第1课

  1. 侦察和首选侦察船的重要性
    1. 使他们练习720mm保持transversal輪流ceptor朝你,应该能够在不死的情况下从100公里起步到手操環繞scram
  2. 学生应学习如何阅读dotlan
    1. 能够识别刷子口袋
    2. 识别潜在危险管道的能力
  3. EVE k空间的地理
    1. LS和NS實力的主要staging
    2. 关键的低安系統
    3. Null中的关键平口星系(paala -> LXQ,Keberz -> HED-GP,Orvolle -> PF- 等)
  4. 不同类型的舰队和功能界别
    1. 大中型舰队为何需要FC,以及为何anchor
      1. 因為Alpha,transversal, positioning等
    2. “ FC”在较小帮派中的作用(这是最重要的部分)
      1. 协调主要目标,注以高威胁性的船(rapier, hugin, ramming ceptors, etc.)
    3. 强调各个飞行员在grid上进行交流的重要性。而不是“FC”說什麼你做什麼,而是在grid上战斗时大家都有責。
  5. 在空间中移动隊伍
    1. 要求学生在你选择两个系统之间計畫路线,以隊伍的目標在心裏(捕获刷刷?避开大门营地?寻找内容?)
  6. 由于其余90%的战斗发生在登机口,因此请利用其余时间专注于登机口aggression机制
    1. 讓舰队成员在门口溝通敌人誰aggress了,同時學生要保持手操以登機口為point的cone
    2. 练习看->双击 -> prop mod ->在门上decloak飞船(讓學生留在以前练习的拦截機中)
    3. 假设敌人是prototype cloak sabre/non-nullified的T3C,過门后陷入友军sabre的泡泡中
  7. 遵循周中即兴课堂的建议:学习如何在NS中使用sabre*
    1. *该课程应包括stop/drag bubble技巧。要求学生找出好的星際来设置拖动/停止气泡。这将与拖动气泡/停止气泡上的课程内容齐头并进。 (系统中有2个闸门,距离附近的天体和彼此之间> 14.3 au,管道系统...教官您知道我想說什麼!)

舰队指挥部2和舰队补习(最终的一個研讨会)

  1. 了解不同大小的战斗的元数据,其优缺点
    1. 小帮派(重要)
      1. 除了纳米之外,还显示出电子战的重要性(damps,neut,WEB !!!)
    2. WH斗殴(重要)
      1. …(我对此不太熟悉,但是可以随意花更多的时间在WH上,因为那是我们公司的主要内容来源)
    3. NS大型舰队
      1. 只需浏览一下。但是要提到应用和力乘的重要性。
  2. 了解比赛的获胜条件及其可以/不能参与的活动
    1. RLML具有16-20k dmg(取决于船体),但重载使其易受攻击
    2. 例如。 Rails Brutix舰队VS 720mm Munin舰队,拥有网状Brutix获胜的机会更大,Munin希望利用其更高的速度来获Brutix的横用近距离弹药
    3. ……我觉得还有很多东西要讲,但我太累了,无法继续下去。

顶峰项目

在接下来的2-3周内,我们将要求每个学生组织,计划和领导(FC)他们选择的团队作为他们的顶峰项目。 他们可以从WH战斗中选择(如果它是自发发生并且恰好學員在),也可以选择roam k空间。 鼓励积极的EOL成员加入,但请记住要留出空间让学生领导。 学生将随后写一个AAR。

每个人都完成了他们的顶峰项目之后,我们将结束该学院的这一周期。 每个完成培训计划的成员都将被邀请参加EOL或向他们选择的公司/联盟推荐。